1985 – Founded by Chris Anderson in Somerset, 1985, with one magazine, Amstrad Action. Sales boosted in issue 4, with free games cassette taped to the cover.
1986 – world’s first covermounted disc, taped to PC Plus Magazine. Team moves to Bath where Future has been based since.
1989 – Ace wins magazine of the year, sold to EMAP soon after. S: The Sega Magazine launch sees the UK’s first dedicated console title. Future becomes Britain’s leading publisher of newsstand computer magazines.
1990 – Classic CD launched, and becomes top-selling classical title. Launch of Commodore Format sees Future with a magazine dedicated to every major home computer.
1991 – Future diversifies with launch of Needlecraft and acquisition of Mountain Biking UK kicking off Consumer, Business and Leisure divisions. Amiga Power launches with huge influence on games journalism.
1992 – Future now has 21 magazines and employs 300 staff. 55,000 people attend Future’s first event – The Future Entertainment Show at Earls Court, London. Channel 4 gets its own licenced magazine, Gamesmaster, which has outlived the original TV show to this day.
1993 – Edge and PC Gamer launched. Edge wins Industry Magazine of the Year after just 4 issues.
1993 – Chris Anderson buys small US games publisher and renames them Imagine Media.
1994 – Future UK sold to Pearson New Entertainment for £52.5m.
1995 – SFX magazine launched at Jim Henson’s Creature Shop in London.
1996 – Future acquires Music Maker Publications and with it Guitarist, Guitar Techniques, The Mid and Rhythm. T3 launched.
1997 – Total Film launched – first issue sells 90,000 copies.
1998 – Chris Anderson rejoins Future as Non-exec Chairman, and buys back Future from Pearson for £142m. Imagine Media combines with Future UK to create Future Network.
1999 – Future Network floated on London Stock Exchange for first day price of 1bn.
2000 – GamesRadar.com launched. Technology and Music magazines/sites acquired from Dennis Publishing including Hi-Fi Choice, Home Entertainment and Metal Hammer. Tokyo office opened. Future announces strategic investment in TED conferences.
2002 – Imagine Media becomes Future Network USA. FuturePlus – Future’s customer publishing arm – launched (now called Future Fusion). Digital Camera Magazine launched.
2003 – Future buys US market-leading magazine, Guitar World.
2005 – Future Network USA becomes Future US. Future Games launched – an international network of 15 leading magazine publishers producing over 60 games magazines across 14 countries with circulation of 2.4m.
2006 – Future acquires US heavy metal magazine, Revolver.
2007 – Future launches MusicRadar.com, TechRadar.com and BikeRadar.com.
2008 – Future’s Australian offices open in Sydney. Future Studio created to manage all digital assets.
2011 – Mollie Makes launched and quickly becomes UK’s best-selling contemporary craft magazine. Future named PPA Grand Prix Winner and Digital Publisher of the Year.
2013 – Future win Digital Publisher of the Year at AOP Awards
2014 – Future sell Craft, Sport, Auto and Biking titles. Launch of The Photography Show, the UK’s largest event for photographers.
2015 – Future acquire Net Communities business. The Photography Show picks up several awards including ‘Event of the Year’ at the PPA Awards.
2016 – Future acquire Noble House Media, a multi-platform publisher specialising in technology and the mobile industry.
2016 – Future acquire Blaze Publishing, a magazine publisher and event organiser in the music and shooting sectors.
2016 – Future acquire Imagine Publishing. Imagine’s portfolio includes magazines, bookazines and websites in the games, tech, creative, history and science sectors.
2016 – Future acquire Next Commerce, a digital shopping comparison business with operations in Australia and across SE Asia.